nippletwister wrote:I've been burning through Doom 3 the last couple days. Sweet Zombie Jesus this game takes a lot of cheap shots.
Wasn't the whole game just designed as an engine demo?
Moderator: Gretyl
nippletwister wrote:I've been burning through Doom 3 the last couple days. Sweet Zombie Jesus this game takes a lot of cheap shots.
G.O.A.T. wrote:nippletwister wrote:I've been burning through Doom 3 the last couple days. Sweet Zombie Jesus this game takes a lot of cheap shots.
I bought that for Xbox and the only thing I remember about it was if there is a dark spot anywhere on the map, expect something to pop out of it. What a terrible game.
Reagraham Lincool wrote:I make more money than you
Tom the Cat wrote:dude he's just soakin' his harbl
Mr. F wrote:Since Ebert's blog post, there has been an eruption of debate on the internets arguing over whether video games are art. This may be the second-least interesting argument out there.
Gretyl wrote:Mr. F wrote:Since Ebert's blog post, there has been an eruption of debate on the internets arguing over whether video games are art. This may be the second-least interesting argument out there.
And this is all that needs to be said about that.
start the countdown to some retard crosslinking PA...
Gretyl wrote:If anyone wants to establish the grounds for an actual discussion*, I'd probably contribute.
* I don't see Ebert's argument as a reasonable starting point.
Warlock wrote:I did enjoy the fact that he tried to make an argument for art being the work of a sole individual, yet he's a film critic that defends movies as art.....
Reagraham Lincool wrote:I make more money than you
Tom the Cat wrote:dude he's just soakin' his harbl
nippletwister wrote:Purchased Episodes tonight, and while I was at it I grabbed UT3 and Orange Box. Looking forward to Orange Box - HL1 was the last HalfLife thing I played (besides uncountable hours of CS) and HL1 is easily in my top 5 games ever.
MarcusAurelius wrote:Warlock wrote:I did enjoy the fact that he tried to make an argument for art being the work of a sole individual, yet he's a film critic that defends movies as art.....
to be fair, in a film, you have one guy who oversees EVERYTHING, the director. that one guy has to approve the final cut. obviously this isn't true in your typical shitty film, but throughout the best films of history, it's been true.
shitty big budget hollywood films, and your big budget video games... there's rarely any real vision because the people with the money are responsible for everything.
Cody wrote:MarcusAurelius wrote:Warlock wrote:I did enjoy the fact that he tried to make an argument for art being the work of a sole individual, yet he's a film critic that defends movies as art.....
to be fair, in a film, you have one guy who oversees EVERYTHING, the director. that one guy has to approve the final cut. obviously this isn't true in your typical shitty film, but throughout the best films of history, it's been true.
shitty big budget hollywood films, and your big budget video games... there's rarely any real vision because the people with the money are responsible for everything.
What about stuff like Brütal Legend? Pretty sure that was pretty much the whole vision of Tim Schafer.
Reagraham Lincool wrote:I make more money than you
Tom the Cat wrote:dude he's just soakin' his harbl
MarcusAurelius wrote:Warlock wrote:I did enjoy the fact that he tried to make an argument for art being the work of a sole individual, yet he's a film critic that defends movies as art.....
to be fair, in a film, you have one guy who oversees EVERYTHING, the director. that one guy has to approve the final cut. obviously this isn't true in your typical shitty film, but throughout the best films of history, it's been true.
shitty big budget hollywood films, and your big budget video games... there's rarely any real vision because the people with the money are responsible for everything.
MarcusAurelius wrote:Cody wrote:MarcusAurelius wrote:Warlock wrote:I did enjoy the fact that he tried to make an argument for art being the work of a sole individual, yet he's a film critic that defends movies as art.....
to be fair, in a film, you have one guy who oversees EVERYTHING, the director. that one guy has to approve the final cut. obviously this isn't true in your typical shitty film, but throughout the best films of history, it's been true.
shitty big budget hollywood films, and your big budget video games... there's rarely any real vision because the people with the money are responsible for everything.
What about stuff like Brütal Legend? Pretty sure that was pretty much the whole vision of Tim Schafer.
to be honest, i only played the first 30 minutes or so and got bored, and thought it seemed still very ordinary. i certainly don't have the full experience so i can't say unequivocally that it sucks.
Warlock wrote:MarcusAurelius wrote:Warlock wrote:I did enjoy the fact that he tried to make an argument for art being the work of a sole individual, yet he's a film critic that defends movies as art.....
to be fair, in a film, you have one guy who oversees EVERYTHING, the director. that one guy has to approve the final cut. obviously this isn't true in your typical shitty film, but throughout the best films of history, it's been true.
shitty big budget hollywood films, and your big budget video games... there's rarely any real vision because the people with the money are responsible for everything.
Video games have directors....
Reagraham Lincool wrote:I make more money than you
Tom the Cat wrote:dude he's just soakin' his harbl
Crump's Brother wrote:I played a bit of the beta, but I haven't touched the demo. I didn't even know a demo had been released for wide consumption. I'll be getting that tonight. For the hour or so that I was playing the beta I had an absolute blast. It's a fucking awesome version of Mario Kart with no retarded rubber band bullshit. Just the fact that I could see what the items were as I approached them made for a sweet strategic race.


Crump's Brother wrote:Has anyone else played Mega Man 10? I grabbed it for the 360 and I'm really getting upset playing this game. The controls are fucking terrible. For example, if I jump or shoot there's about a quarter second delay or so. If I try to run there's about a quarter second delay. However, If I turn around Mega Man will turn around instantly, but he doesn't start moving for around a quarter second. The TV is in "game mode" and none of my other 360 games suffer from this kind of input lag. So as far as I can tell the delay is all in-game. It makes the whole game damn near unplayable for me.
What makes this a real kick in the junk is that I loved MM9. I bought that one on my Wii and I'm wondering if MM10 doesn't suffer the same control issues on the Wii version. I'm not going to drop 15 bucks to find out though.Tom the Cat wrote:I got the demo, and just like my attempts to play Mega Man when I was a child, I was destroyed long before I ever made it to the boss. I'm not paying money for a game that just kicks me in the junk over and over.Crump's Brother wrote:Has anyone else played Mega Man 10? I grabbed it for the 360 and I'm really getting upset playing this game. The controls are fucking terrible. For example, if I jump or shoot there's about a quarter second delay or so. If I try to run there's about a quarter second delay. However, If I turn around Mega Man will turn around instantly, but he doesn't start moving for around a quarter second. The TV is in "game mode" and none of my other 360 games suffer from this kind of input lag. So as far as I can tell the delay is all in-game. It makes the whole game damn near unplayable for me.
Are you doing anything different on the subsequent playthroughs?Tom the Cat wrote:For the most part, I think I'm getting better at resisting the impulse to purchase games I'm just going to blow through. I'm on my third playthrough of Batman and am loving it every bit as much as the second time. Maybe not the first, but that's a hard act to follow.
nippletwister wrote:Yeah. Maybe it's just me, but when I was a kid, I could spend HOURS AND HOURS playing the same games - learning them in every intimate detail, learning hilarious exploits, building custom maps, etc.
Reagraham Lincool wrote:I make more money than you
Tom the Cat wrote:dude he's just soakin' his harbl
Crump's Brother wrote:Are you doing anything different on the subsequent playthroughs?Tom the Cat wrote:For the most part, I think I'm getting better at resisting the impulse to purchase games I'm just going to blow through. I'm on my third playthrough of Batman and am loving it every bit as much as the second time. Maybe not the first, but that's a hard act to follow.
MarcusAurelius wrote:nippletwister wrote:Yeah. Maybe it's just me, but when I was a kid, I could spend HOURS AND HOURS playing the same games - learning them in every intimate detail, learning hilarious exploits, building custom maps, etc.
older games had more actual complexity and interest. that's all but been replaced by shiny graphics and simplified gameplay.
G.O.A.T. wrote:Plus a lot of the "bonuses" that were normally included in games back in the day as unlockables or hidden content is being sold as DLC after the fact (thus no need to explore every nook and cranny when I just pay $3 to unlock that new suit/level).

i wouldn't entirely agree. developers can purchase great game engines and focus just on making content. increasing amounts of effort go into graphical areas just because that's the trend, and the increasingly retarded game-buying public demands it. discerning gamers are in an extreme minority, which clearly wasn't the case even 5 years ago. i'm sure talenos could weigh in better on this, but i'm pretty sure the ratio of graphical designers to actual gameplay designers has skyrocketed. hell, look at the ridiculous success of cod4/6. those are simply atrocious video games, and sold better than most hollywood blockbusters.G.O.A.T. wrote:More to MA's point, the jump into 3-d gaming significantly impacted depth and quality of games. Instead of focusing resources on developing and fleshing out gameplay/level design, developers have to waste resources debugging cameras, clipping, hit detection, realistic movement, realistic models, lag, loading and many other issues made far more complex by a third dimension.
i used to think it was just nostalgia, but now i'm sure it's not. there's been a handful of newish games that felt as good or better than any game i ever played in my youth (e.g., i'd list ninja gaiden and fallout3 in my top 5 games). it's just much more rare in a world of shitty sequels.G.O.A.T. wrote:Call it nostalgia, but I'm still just as happy playing Mario 2 or Contra on NES as I am the latest and greatest.
Reagraham Lincool wrote:I make more money than you
Tom the Cat wrote:dude he's just soakin' his harbl
nippletwister wrote:This does piss me off. The model for retail game packaging is all fucked up now. They'll sell you an unfinished game and then release patch after patch fixing mistakes.
Reagraham Lincool wrote:I make more money than you
Tom the Cat wrote:dude he's just soakin' his harbl
Talenos wrote:How's those L4D patches coming along?
Reagraham Lincool wrote:I make more money than you
Tom the Cat wrote:dude he's just soakin' his harbl
Reagraham Lincool wrote:I make more money than you
Tom the Cat wrote:dude he's just soakin' his harbl
Reagraham Lincool wrote:I make more money than you
Tom the Cat wrote:dude he's just soakin' his harbl
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