Moderator: Gretyl
I don't really know what I'm saying, but that's the vibe I get from the rest of the thread

Gretyl wrote:Gotten any stragglers or spare tiles yet? Mass channeling is really annoying given mining priority, IME.

Sprained ankle Titan is easy mode. Probably could've surrounded him in cage traps if I was so inclined.I don't really know what I'm saying, but that's the vibe I get from the rest of the thread


Warlock wrote:WTF was this kitten doing?

nippletwister wrote:I've been reading this thread. Now I sort of want to play. I'm not sure if I can, though.
nippletwister wrote:...the hell?

Cody wrote:unless you're one of them pinty-eared elfs. in which case, build a bunch of log cabins and then get pissed off at anyone else who uses lumber.
You really can't place tables and chairs outdoors! FFFFFFFFFUUUUUUUUUUUUUU-Tom 'The Cat' Spero wrote:You really can't place tables and chairs outdoors! FFFFFFFFFUUUUUUUUUUUUUU-
Silver Chalice wrote:Tom 'The Cat' Spero wrote:You really can't place tables and chairs outdoors! FFFFFFFFFUUUUUUUUUUUUUU-
You might be able to build a roof above your dining room, build your furniture, then deconstruct the roof.

Silver Chalice wrote:Updated: http://www.mkv25.net/dfma/map-5222-wheelden
I need to do something with my ridiculous amounts of food/booze. I only have 42 dwarves right now. Surely I don't need 2553 prepared meals.
Cody wrote:also, didn't I say something about not being able to build tables and chairs outside? You'd think he'd have at least tested it before building four running waterfalls in the fukkin thing.
I wanted to dig it out from the top-down, but I thought after someone claimed you couldn't build stuff outside (which I seem to recall being claimed along with 'you can't build things on top of constructed floors,' which is wrong) it was revealed that you could.
daoist wrote:I've never bothered playing with traps. I put some cage traps up so that should be fun. Can dwarfs and caravans walk over cage traps normally?
Also I want to put some spike traps in. I put in an order for a bunch of menacing spikes. How does that work? I know I need spikes and mechanisms and pressure plates, do I want to rig up a lever to activate/deactivate them? Is that possible? I don't want my fuckin dorfs to die from fishing.
Tom 'The Cat' Spero wrote:Most of the time they'll be retracted and will be safe to walk over, but if they're activated they injure anything standing on them.
I don't really know what I'm saying, but that's the vibe I get from the rest of the thread




daoist wrote:
Yes. It's a table engraved with an image of itself.
daoist wrote:Now that you mention it most of my engravings have "a dwarf and dwarves. The dwarf is surrounded by the dwarves."

nippletwister wrote:I...
I don't get it.
I had seven Dorfs. They milled around. I read about them.
...You can't save your game and then quit?

nippletwister wrote:Yes I did that, but I couldn't figure out how to exit without abandoning the fortress.
Anyway, I can see I have a lot of reading before I ask the dumb questions.

nippletwister wrote:By which, of course, I mean: How do you get them to do stuff? You just have to let them mill about for a while? I see you can give them attributes or whatever, but is there any form of direct control other than general orders?
Again, sorry for the dumb question. I'll read this thread and some FAQ's and I'll figure it out for sure.



I don't really know what I'm saying, but that's the vibe I get from the rest of the thread

Gretyl wrote:Good news, gentlemen: Science has shown that ants know how to pick a good embark site.
As far as the game goes, I wish I could RFID my dorfs.

MarcusAurelius wrote:i can say in no uncertain terms i was admitted here thanks to better social skills than my peers.

I don't really know what I'm saying, but that's the vibe I get from the rest of the thread

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