
Moderator: Gretyl

Aw, shit. I was going to go out and blindly buy this game too. I was thinking, "How could this possibly be bad?"daoist wrote:Munchkin Quest (the board game version) sucks. Every few weeks we try to play it at our board game nights. The game takes forever and each players' turn can take anywhere up to 15-20 minutes, giving the rest of the players ample time to fall the fuck asleep. Unless you're right next to each other you can't help/hinder combat, so there's not even that level of interactivity. Seriously, way to drain all the fun out.
LucasPukus wrote:Dominion and hanging gardens were played again. I LOVE DOMINION. We only played with some really basic card decks this time, but I want tobe able to hinder other players. The best part is that this game is not collectible and feels like a board game.

I don't really know what I'm saying, but that's the vibe I get from the rest of the thread

No, when I played, Cylons did not win. However, since it was everyone's first time playing, we overlooked or misinterpreted a couple rules. Specifically ones that would have made it tougher for the humans to win. I'll be playing again soon, so we'll see how everything goes when we do it right.LucasPukus wrote:When you played, did the cylons win?
Gretyl wrote:

daoist wrote:went to the mayhem 24 hours of gaming last night
I don't really know what I'm saying, but that's the vibe I get from the rest of the thread

I don't really know what I'm saying, but that's the vibe I get from the rest of the thread


Tas wrote:Also, I want to spread the love of Formula D, but everyone just looks at the box and assumes auto racing = boring game.
I don't really know what I'm saying, but that's the vibe I get from the rest of the thread


Little Bobby Tables wrote:Gretyl wrote:
That is pretty much my sentiments about Dominion. It's great is pretty much every way.
daoist wrote:you drive around a track and your speed is determined by your gear, which is a mechanized via polyhedral dice (1st gear is a d4, etc). So that's interesting. You have to slow down for turns or something. I think there's car upgrades you can get along the way.
Played the game correctly this time. Cylons won by a good margin.begin_the_begin wrote:No, when I played, Cylons did not win. However, since it was everyone's first time playing, we overlooked or misinterpreted a couple rules. Specifically ones that would have made it tougher for the humans to win. I'll be playing again soon, so we'll see how everything goes when we do it right.LucasPukus wrote:When you played, did the cylons win?

I don't really know what I'm saying, but that's the vibe I get from the rest of the thread

I don't really know what I'm saying, but that's the vibe I get from the rest of the thread


I don't really know what I'm saying, but that's the vibe I get from the rest of the thread




nippletwister wrote:How did you get free magic decks?
I was thinking about magic again the other day, and about how I couldn't start playing if I wanted.
By the way, the most fun I ever had at that game was back in the days when my friends and I all had, oh.... maybe two or three hundred cards each. Just enough that it was about chance and fun and not ultimate perfected deck strategy.
MarcusAurelius wrote:i can say in no uncertain terms i was admitted here thanks to better social skills than my peers.
Reagraham Lincool wrote:1. We have basically agreed that proxying cards is a-ok (so you don't ever have to spend money on that bullshit again, provided you've got enough cards to work as backs for your fake cards).

THW wrote:chicks dig you when your face is buried between pussy.
I don't really know what I'm saying, but that's the vibe I get from the rest of the thread

I don't really know what I'm saying, but that's the vibe I get from the rest of the thread

Gretyl wrote:Oh yeah, after a session or two of Dominion, Enigmatech mentioned a card game called Legions tonight. He played it in the last week or so and was recommending it as a counter/complementary flavor. Hitting up BGG for that just gives me these items.
Which one, which one?!
nippletwister wrote:If I'm remembering correctly, proxying was one of the reasons why I quit playing Magic. Seems ridiculous.
MarcusAurelius wrote:i can say in no uncertain terms i was admitted here thanks to better social skills than my peers.
MarcusAurelius wrote:i can say in no uncertain terms i was admitted here thanks to better social skills than my peers.


daoist wrote:I don't see any problem with proxying if you're just playtesting.
But if your goal isn't to prep for a tournament, then why bother proxying? If you're not into it for the cut-throat tournament scene and just want to have fun with your friends, why bother proxying? It seems contradictory to me.
MarcusAurelius wrote:i can say in no uncertain terms i was admitted here thanks to better social skills than my peers.
daoist wrote:Next time I think there won't be any cooking so I get more time to play. I'm super duper <3 with dominion. Also learned carcassone and all the dangers of touching dicks.

I don't really know what I'm saying, but that's the vibe I get from the rest of the thread

Reagraham Lincool wrote:daoist wrote:I don't see any problem with proxying if you're just playtesting.
But if your goal isn't to prep for a tournament, then why bother proxying? If you're not into it for the cut-throat tournament scene and just want to have fun with your friends, why bother proxying? It seems contradictory to me.
Because I have ideas for decks that I don't have cards for and an aversion to dumping any more money into MtG ever again.

daoist wrote:Reagraham Lincool wrote:daoist wrote:I don't see any problem with proxying if you're just playtesting.
But if your goal isn't to prep for a tournament, then why bother proxying? If you're not into it for the cut-throat tournament scene and just want to have fun with your friends, why bother proxying? It seems contradictory to me.
Because I have ideas for decks that I don't have cards for and an aversion to dumping any more money into MtG ever again.
Right, but if you're just playing for fun, why bother proxying? Just have fun with the cards you have.
MarcusAurelius wrote:i can say in no uncertain terms i was admitted here thanks to better social skills than my peers.
In my case, the people I might be interested in playing with all have thousands of cards they've collected over the years, whereas I currently have none, as I sold my collection many years ago. I'm not ready to plunk down a few hundred bucks just to have a chance of competing with them. Proxying is the way to go.daoist wrote:I don't see any problem with proxying if you're just playtesting.
But if your goal isn't to prep for a tournament, then why bother proxying? If you're not into it for the cut-throat tournament scene and just want to have fun with your friends, why bother proxying? It seems contradictory to me.
Reagraham Lincool wrote:daoist wrote:Reagraham Lincool wrote:daoist wrote:I don't see any problem with proxying if you're just playtesting.
But if your goal isn't to prep for a tournament, then why bother proxying? If you're not into it for the cut-throat tournament scene and just want to have fun with your friends, why bother proxying? It seems contradictory to me.
Because I have ideas for decks that I don't have cards for and an aversion to dumping any more money into MtG ever again.
Right, but if you're just playing for fun, why bother proxying? Just have fun with the cards you have.
I don't think you really comprehend the amount of time sunk into it. There's only so much rearranging to be done. After a while, playing the same decks (even with the occasional tweaks) over and over is not fun anymore. Factor in the amount of metagaming that occurs (given that we're often playing multiplayer games) and it's a quick recipe for people deciding to box up their cards for another 1-2 years until the itch to play strikes them again.

Well getting the cards I want is pretty important. Why? Because after all the drafts and boxes I've purchased, I've already got tons of random cards which could theoretically form cores of decks, except they're often missing components that make them really functional. Spending more money on cards I don't want that only may help me put my existing cards to good use when I could just proxy cards for $0 and stop thinking "boy this card I have sure would be good if..."daoist wrote:Given all of the hours of entertainment you've gained from this product, would it really kill you to feed the capitalist machine another $4 to repay them for that fun, and possibly have more? Right, I know you aren't guaranteed to get what you want. But that can be part of the fun too, making the best out of what you got.
Right but then I have to pay money to be around a bunch of smelly neckbeards and play whatever random cards I can raredraft from whatever crappy block happens to be out this season. I guess I just don't see the point anymore. I need to do something with the random assortment of cards I already have. Deciding that they're either good enough to use or throwing them into the proxy-back bin seems like the right decision, especially given that it saves me money on a game for which I have already spent way too much money and that it will produce the new decks required to keep the game interesting.daoist wrote:Here's another way to get lots of cards for cheap (cheap being defined in dollars per fun)
Draft.
Weekly many shops that sell magic have a draft event. It works like this.
You pay an entry fee equal to 3 packs of the latest set plus a little bit extra. They'll give you the right packs you need to play. You don't open them yet.
They sit everyone down at a table (or multiple tables, hopefully, if enough show up) and you open a pack of cards and look through them. You pick one and keep it, and pass the rest of the cards to the left.
You do the same thing for the next two packs, reversing direction each time.
In doing so, you build a deck for yourself to play in the subsequent tournament.
The store provides land for everyone to use (you have to give that back at the end so they don't run out), but you get to keep the cards you want.
So then afterwards you play a tournament against the rest of the drafters. There are prizes (usually premium cards).
Now, as someone who just wants a lot of new fun cards to play with, this process is very beneficial to you:
1. You're guaranteed to get 45 cards, but you get to pick them.
2. Your criteria for picking cards are different than most drafters. You want fun cool quirky cards that would be fun to build decks around. Everyone else wants cut-throat awesome cards to brutally beat ass at the tournament. You will have plenty to pick from.
3. You get to play the game a bit. You aren't going to do great drafting a deck of fun cards, but at least you will get to play and hone your skills.
All in all, it's a decent night of entertainment for $15ish
MarcusAurelius wrote:i can say in no uncertain terms i was admitted here thanks to better social skills than my peers.
Gretyl wrote:Sounds like you play with shitty people.
MarcusAurelius wrote:i can say in no uncertain terms i was admitted here thanks to better social skills than my peers.
Little Bobby Tables wrote:We got slaughtered in Arkham Horror last night (again). I have yet to participate in a winning game. I went the entire game last night without any encounters.

I don't really know what I'm saying, but that's the vibe I get from the rest of the thread

Reagraham Lincool wrote:Gretyl wrote:Sounds like you play with shitty people.
Why do you say that?

I don't really know what I'm saying, but that's the vibe I get from the rest of the thread

Reagraham Lincool wrote:Well getting the cards I want is pretty important. Why? Because after all the drafts and boxes I've purchased, I've already got tons of random cards which could theoretically form cores of decks, except they're often missing components that make them really functional. Spending more money on cards I don't want that only may help me put my existing cards to good use when I could just proxy cards for $0 and stop thinking "boy this card I have sure would be good if..."daoist wrote:Given all of the hours of entertainment you've gained from this product, would it really kill you to feed the capitalist machine another $4 to repay them for that fun, and possibly have more? Right, I know you aren't guaranteed to get what you want. But that can be part of the fun too, making the best out of what you got.Right but then I have to pay money to be around a bunch of smelly neckbeards and play whatever random cards I can raredraft from whatever crappy block happens to be out this season. I guess I just don't see the point anymore. I need to do something with the random assortment of cards I already have. Deciding that they're either good enough to use or throwing them into the proxy-back bin seems like the right decision, especially given that it saves me money on a game for which I have already spent way too much money and that it will produce the new decks required to keep the game interesting.daoist wrote:Here's another way to get lots of cards for cheap (cheap being defined in dollars per fun)
Draft.
Weekly many shops that sell magic have a draft event. It works like this.
You pay an entry fee equal to 3 packs of the latest set plus a little bit extra. They'll give you the right packs you need to play. You don't open them yet.
They sit everyone down at a table (or multiple tables, hopefully, if enough show up) and you open a pack of cards and look through them. You pick one and keep it, and pass the rest of the cards to the left.
You do the same thing for the next two packs, reversing direction each time.
In doing so, you build a deck for yourself to play in the subsequent tournament.
The store provides land for everyone to use (you have to give that back at the end so they don't run out), but you get to keep the cards you want.
So then afterwards you play a tournament against the rest of the drafters. There are prizes (usually premium cards).
Now, as someone who just wants a lot of new fun cards to play with, this process is very beneficial to you:
1. You're guaranteed to get 45 cards, but you get to pick them.
2. Your criteria for picking cards are different than most drafters. You want fun cool quirky cards that would be fun to build decks around. Everyone else wants cut-throat awesome cards to brutally beat ass at the tournament. You will have plenty to pick from.
3. You get to play the game a bit. You aren't going to do great drafting a deck of fun cards, but at least you will get to play and hone your skills.
All in all, it's a decent night of entertainment for $15ish

Gretyl wrote:Little Bobby Tables wrote:We got slaughtered in Arkham Horror last night (again). I have yet to participate in a winning game. I went the entire game last night without any encounters.
That's probably gonna be my next game purchase (even if it won't be for 3-5 months). Still hafta play with my Power Grid expansions (picked up power plant deck 2 & the China/Korea maps), and a friend's getting SmallWorld delivered on Wednesday.

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