Moderator: Gretyl






MarcusAurelius wrote:i can say in no uncertain terms i was admitted here thanks to better social skills than my peers.



daoist wrote:I need tomake more woodcutters to keep up with charcoal production.dig until I reach a magma sea.
Warlock wrote:Oh is he finally adding most "post game" stuff to do? I kind of felt like after I had dealt with my Happy Fun Stuff and my fort was un-siegable, the game sort of lost its point
Also yeah, Magma really needs to be on every map because it's beyond ridiculous when you don't have it.
P.S. - Do Dorfs still go insane trying to make glass items on sand-less maps with sand still never available for trade?
Tom the Cat wrote:
Word is that if you're in a big hurry to see this stuff, you can just dig straight down and eventually you should run into something interesting.

Tom the Cat wrote:Warlock wrote:Oh is he finally adding most "post game" stuff to do? I kind of felt like after I had dealt with my Happy Fun Stuff and my fort was un-siegable, the game sort of lost its point
Also yeah, Magma really needs to be on every map because it's beyond ridiculous when you don't have it.
P.S. - Do Dorfs still go insane trying to make glass items on sand-less maps with sand still never available for trade?
I believe sand is available on all maps as well, now. Like, if you don't have it higher up, you can find it below ground.
And yeah, I accidentally just spoiled myself on the new endgame content, and it sure sounds like there's plenty to do for big, established forts now.
Given that I've never survived opening a glowing pit, though, I doubt I'll ever see Hell and live to tell about it.



daoist wrote:7. vermin corpses won't rot, so your refuse piles will fill up entirely. (had it. you can deal with it via quantum stacking / atom smashing)


daoist wrote:Started a new fort. Nice location. Right off the bat, my guys are hounded by buzzards. I start digging out and trying to get everyone inside. Then, the first thing in my announcement log tells me that a buzzard stole all my plump helmets.
Warlock wrote: Also did he fix the Cat breeding problem?



Tom the Cat wrote:Holy shit. My first immigrant of my first wave... and he's actually useful?!

daoist wrote:Tom the Cat wrote:Holy shit. My first immigrant of my first wave... and he's actually useful?!
double check his job settings before you notice that your masonry isn't getting mastered; a lot of immigrants come in without jobs related to their skills enabled.






Silver Chalice wrote:Two of my three embarks seem to have run out of vermin-type fish within a few seasons. Got a lot of turtles for a little while, then constant "There is nothing to catch in the river/central swamps/etc." messages.
Also, I'm not entirely sure the military is working as intended. I somehow managed to set up a squad and set them to training, but there's no other options available besides training. So they sat in the barracks listening to lectures until they all got too hungry and thirsty and went berserk. I couldn't figure out how to unenlist them so they could at least go grab a beer. Poor little buddies.
agent_o4 wrote:daoist wrote:I have it up and running.
how does it work exactly? do we ssh to the machine, or something that would make it run ok on an old mac?
agent_o4 wrote:daoist wrote:I have it up and running.
how does it work exactly? do we ssh to the machine, or something that would make it run ok on an old mac?


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